Students in ECE 452 – Making for Educators spent the last couple of class sessions working in groups to create pizza box pinball machines.

Photos from Day 1:

Pizza Box Pinball - Day 1

At the beginning of our second work day, we had a visit from Sylvia Libow Martinez, one of the authors of Invent to Learn, which we chose as the text for our course. Sylvia shared some of her philosophy about making and education, and answered questions from our students.

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After we said goodbye to Sylvia, students got back to work.

Photos from Day 2:

Pizza Box Pinball - Day 2

In action!

With version 1.0 of their projects finished, students processed the experience, with many particularly enjoying solving the engineering challenges of the project, including the plunger and flippers. We also shared the Learning and Facilitation Frameworks developed by The Tinkering Studio at the Exploratorium, and had a good conversation about assessment within the context of making. We’ve got a great group of students for the first run of this class, and we’re excited to see what they come up with next!

This semester, Jennifer Kraemer (professor of Early Childhood Education and makerspace champion) and I are teaching a new course we developed – Making For Educators – for the first time, a hands-on course to help educators incorporate making into their teaching practice. It’s the second of our discipline-lensed making courses, including Making Social Change, a Sociology course we’ve taught now twice, in which students explore social movements and the ways that those movements use tools to enact change. For ECE 452, we’re using the excellent Invent to Learn by Sylvia Libow Martinez (@smartinez) and Gary Stager, Ph. D. (@garystager) as our text, and the class meets in the makerspace.

Tinkering Night in ECE 452 - Making for Educators

Our most recent class session was focused on tinkering. Martinez and Stager define tinkering thus:

Tinkering is a mindset – a playful way to approach and solve problems through direct experience, iteration, experimentation, and discovery.

At the start of the class, we talked about the relationship between tinkering, making and engineering, shared some examples, and after a very brief discussion of safety – no plugging things in! – students chose an item from a pile of broken and obsolete printers, laptops and desktop computers, tape and optical drives, and other electronic detritus, and began the process of unscrewing cases, cutting cables, and generally deconstructing their items.

Tinkering Night in ECE 452 - Making for Educators

Most students worked independently, content to explore the guts of their chosen electronic devices, but a pair of students decided to work together, taking apart a tape backup drive…

Tinkering Night in ECE 452 - Making for Educators

and knolling the parts.

Knolled

Students settled quickly into the work, and were laughing and sharing and generally having a good time. Unsurprisingly perhaps, many reported never having seen the inside of a laptop or DVD drive, and they were excited to explore. At the end of the session, we asked them to share their thoughts and feelings as they tinkered.

Thoughts & Feelings While Tinkering

Students shared feelings of pride and satisfaction, and described the activity as therapeutic, relaxing, savage, confusing, and cathartic. After almost two years of development, it’s satisfying (and therapeutic, relaxing, savage, confusing, and cathartic) to get this class up and running, and we’re looking forward to learning alongside these brave and creative students.

Jennifer Kraemer (Early Childhood Education) and I are collaborating on a “Making in ECE” class, which will be one of the capstone/MAtC classes in our maker certificates.  As part of that Jennifer has been working with a LEGO MINDSTORMS set, and recently built a little robot.

Jennifer Programs Robots

We sat down the other day to work with the EV3 Programmer app. It reminds me some of Scratch, with a drag-and-drop interface and functional blocks, and we set out to address a classic Logo sort of challenge: have the robot draw/drive a square.

Lego Mindstorms EV3

Having never before used the app, and having no prior programming experience, Jennifer was able to program the sequence, complete with looping logic, and topped off by a few embellishments!